Zedric Senarius

Description:

Race: Imperial
Familie: Ukendt
Introduceret: Session 01

Bio:

Zedric Senarius
Male Human Alchemist 4 (Pathfinder RPG Advanced Player’s Guide 26)
CG Medium humanoid (human)
Hero Points1
Init + 2;SensesPerception + 7
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Defense
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AC 18, touch 13, flat-footed 15 (+ 4 armor, + 2 Dex, + 1 natural, + 1 dodge)
hp34 (4d8 + 8)
Fort + 6,Ref + 6,Will + 3; + 2 bonus vs. poison
Resistpoison resistance
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Offense
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Speed30 ft.
Meleeshortsword + 4 (1d6 + 1/19 – 20)
Rangedbomb + 6 (2d6 + 4 Fire) and
smoke bomb + 6 ()
Special Attacksbomb 8/day (2d6 + 4 fire, DC 16), discoveries (feral mutagen, smoke bomb)
Alchemist Spells Prepared(CL 4th; concentration + 8):
2nd—alchemical allocation
APG
, alter self
1st—ant haul
APG
(DC 15),cure light wounds, enlarge person(DC 15),expeditious retreat
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Statistics
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Str13,Dex15,Con14,Int 18,Wis10,Cha10
BAB + 3;CMB + 4;CMD 17
Feats Brew Potion, Dodge, Iron Will, Power Attack, Throw Anything
Traits: dangerously curious, fast-talker
Skills: Appraise + 10, Bluff + 5, Craft (alchemy) + 11 (+ 15 to create alchemical items), Diplomacy + 1, Disable
Device + 4, Fly + 6, Heal + 7, Knowledge (arcana) + 10, Knowledge (dungeoneering) + 5, Knowledge (history)
+ 5, Knowledge (local) + 5, Knowledge (nature) + 10, Perception + 7, Profession (herbalist) + 4, Sleight of
Hand + 6, Spellcraft + 11, Survival + 6, Use Magic Device + 6
LanguagesCommon, Draconic, Elven, Custom Language, Orc
SQ Human alchemist, alchemy, fast poisoning, hero points, mutagen, poison use, swift alchemy
Other Gearmithral chain shirt, shortsword, amulet of natural armor 1, backpack, masterwork, bedroll,
belt pouch, blanket, winter, sack, torch, waterskin, 127 gp, 5 sp
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Special Abilities
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+ 1 Extracts in Formula Book.Add one extract formula from the alchemist formula list to the character’s
formula book. This formula must be at least one level below the highest formula level the alchemist can
create.
Alchemy + 4 (Su)
4 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 2d6 + 4 (8/day, DC 16) (Su)Thrown Splash Weapon deals 2d6 + 4 fire damage.
Fast Poisoning (Move Action) (Ex)Apply poison to a weapon as a move action.
Feral Mutagen (Su)Mutagens grant claw and bite attacks, and a bonus to intimidate.
Hero Points (1)Hero Points can be spent at any time to grant a variety of bonuses.
Mutagen (DC 16) (Su)Mutagen adds 4 to a physical & – 2 to a mental attribute, and + 2 nat. armor for 40
min.
Poison Resistance + 2 (Ex)
2 to save vs. Poison.
Poison Use: You do not risk poisoning yourself accidentally while poisoning a weapon.
Power Attack -1 /+ 2You can subtract from your attack roll to add to your damage.
Smoke Bomb (4 rds) (Su)Thick smoke fills twice the splash radius, obscuring sight beyond 5 ft. as fog
cloud.
Swift Alchemy (Ex)You can construct alchemical items in half the normal time.

Zedric Senarius

The Frozen Wastes AimedZERO P1zza